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7 Days To Die Alpha 4.1 Cracked Download

"7 Days to Die Alpha 4.1 Cracked Download" is the latest alpha release of 7 Days to Die with many new features and updates. What is new in the 4.1 version: - Established a set of 7 Day cycle lengths for day/night lengths and enemy spawn rates. - Rebalanced zombies so they no longer run as fast, which will allow for more evasion against them by players (and NPCs). - Added zombie differentiation between infectables and non-infectables, such that they behave differently towards each other; this will create problems that can be solved with some strategy on behalf of survivors, such as gathering supplies or completing quests to wait out the infection timer. - Restored the underwater breathing animation when submerged in water. - Added the ability to craft carpets, couch cushions and pillows at the workbench and shanty. - Added a shader to give infected shader definition; infected will be able to see lights in caves and abandoned structures, even if no lighting system is present. - Lowered zombie AI for small animals such as rabbits, rats and birds by default (AI is still completely viable for larger animals such as dogs or snakes). - Added a new texture for bespoke shelves, bed frames and tables; improved the look of existing ones. - Enabled (added) Chinese and Korean languages in the game. - Added the ability to kill infected with ranged weapons; whether this is a bug or intended behavior is not yet known. - Included all day/night lengths with this update, including a 5:00am and a midnight length. - Replaced "Sleeping with the Lights on" animation, which was skipped during daytime when it should have been played. - Fixed issue with NPCs taking too long to respawn in some cases.

7 Days To Die Alpha 4.1 Cracked Download - http://tinyurl. com/7daystodiealpha4.1 - https://7daystodie.com/

"7 Days to Die Alpha 4.1 Cracked Download" is the latest alpha release of 7 Days to Die with many new features and updates. What is new in the 4.1 version: - Established a set of 7 Day cycle lengths for day/night lengths and enemy spawn rates. - Rebalanced zombies so they no longer run as fast, which will allow for more evasion against them by players (and NPCs). - Added zombie differentiation between infectables and non-infectables, such that they behave differently towards each other; this will create problems that can be solved with some strategy on behalf of survivors, such as gathering supplies or completing quests to wait out the infection timer. - Restored the underwater breathing animation when submerged in water. - Added the ability to craft carpets, couch cushions and pillows at the workbench and shanty. - Added a shader to give infected shader definition; infected will be able to see lights in caves and abandoned structures, even if no lighting system is present.

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